Posts With Tag "code"

Why I'm Not a Fan of Strict Code Auto-formatting Tools
Lucky Moon Rock Bridge
Fruit Popper!
Using a Gamecube ASCII Keyboard Controller with libogc
USB Debugging Gamecube/Wii Code with devkitPro on Mac OS
Fixed Point Math
Rebuilding ACK-3D for DOS
Amazing 3-D Games Adventure Set
A Late Postmortem of "Monster Defense"
DOS/4GW Port of FTE
Tools Development and The Need For GUI Code
Turbo Pascal
Updated libDGL Code
Using Watcom's Register-based Calling Convention With TASM
Attempts At Optimizing VGA Mode 13h BitBlts and Tilemap Rendering
Compiler Bugs?
Exploring Watcom C/C++
libDGL
DOS coding
Shmup Game First Steps
Initial-ish Impressions: AMOS Pro vs Blitz Basic 2
I Like Old Computers
TilesĀ³: Basic Example
Clojure macros, reify and Java annotations. Oh my!
Game Project WIP Update
ASCII Fun, and writing performant Clojure
clj-metasearch
Readable Math Code
Some updates
Projects
Editors and IDEs for Clojure
Rite of passage
Marmalade and MKB files
The Adventure Begins
HOWTO: Android NDK debugging with Insight GDB
Cross-platform "GetAppPath()"