Posts With Tag "code"

Why I'm Not a Fan of Strict Code Auto-formatting Tools
Lucky Moon Rock Bridge
Fruit Popper!
Using a Gamecube ASCII Keyboard Controller with libogc
USB Debugging Gamecube/Wii Code with devkitPro on Mac OS
Fixed Point Math
Rebuilding ACK-3D for DOS
Amazing 3-D Games Adventure Set
A Late Postmortem of "Monster Defense"
DOS/4GW Port of FTE
Tools Development and The Need For GUI Code
Turbo Pascal
Updated libDGL Code
Using Watcom's Register-based Calling Convention With TASM
Attempts At Optimizing VGA Mode 13h BitBlts and Tilemap Rendering
Compiler Bugs?
Exploring Watcom C/C++
DOS coding
Shmup Game First Steps
Initial-ish Impressions: AMOS Pro vs Blitz Basic 2
I Like Old Computers
TilesĀ³: Basic Example
Clojure macros, reify and Java annotations. Oh my!
Game Project WIP Update
ASCII Fun, and writing performant Clojure
Readable Math Code
Some updates
Editors and IDEs for Clojure
Rite of passage
Marmalade and MKB files
The Adventure Begins
HOWTO: Android NDK debugging with Insight GDB
Cross-platform "GetAppPath()"