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Posts With Tag "code"
2023-03-12
Why I'm Not a Fan of Strict Code Auto-formatting Tools
2022-08-18
Lucky Moon Rock Bridge
2021-07-18
Fruit Popper!
2021-02-15
Using a Gamecube ASCII Keyboard Controller with libogc
2021-01-31
USB Debugging Gamecube/Wii Code with devkitPro on Mac OS
2020-10-11
Fixed Point Math
2019-11-10
Rebuilding ACK-3D for DOS
2019-10-20
Amazing 3-D Games Adventure Set
2019-05-18
A Late Postmortem of "Monster Defense"
2019-03-31
DOS/4GW Port of FTE
2018-12-24
Tools Development and The Need For GUI Code
2018-10-14
Turbo Pascal
2018-04-28
Updated libDGL Code
2018-04-16
Using Watcom's Register-based Calling Convention With TASM
2018-04-15
Attempts At Optimizing VGA Mode 13h BitBlts and Tilemap Rendering
2018-02-05
Compiler Bugs?
2017-12-23
Exploring Watcom C/C++
2017-11-26
libDGL
2017-10-21
DOS coding
2017-06-11
Shmup Game First Steps
2017-06-04
Initial-ish Impressions: AMOS Pro vs Blitz Basic 2
2017-05-22
I Like Old Computers
2014-08-10
TilesĀ³: Basic Example
2014-06-15
Clojure macros, reify and Java annotations. Oh my!
2014-04-22
Game Project WIP Update
2014-04-04
ASCII Fun, and writing performant Clojure
2014-03-29
clj-metasearch
2013-08-05
Readable Math Code
2013-07-26
Some updates
2013-07-13
Projects
2013-06-15
Editors and IDEs for Clojure
2013-06-05
Rite of passage
2013-01-06
Marmalade and MKB files
2012-02-04
The Adventure Begins
2011-12-26
HOWTO: Android NDK debugging with Insight GDB
2011-12-15
Cross-platform "GetAppPath()"